Tagged: experience

subjective enumeration

These green dots represent value created internally. This may mean the building of some prototype, computer or physical, producing some designs or some music, or growing or cooking food, or providing some tools or advice. It is all about experience. This is not about money or things. It is about experience and what people offer in terms of resources.

The evaluations given above are not a substitute currency. They are subjectively enumerated values. This replaces the need for money. They are a record of how valuable people see their engagement with others. There is no absolute evaluation, no “objective” or authorative enumeration anything close to money.

The maths based on this might be interesting, the distribution pattern of a person’s evaluation over time, the mean and so on. It might be possible to see who is producing most value, in the eyes of others. It might even be possible to apply the value algorithm similar to google page rank. Consider the initial starting position:

(where V is the value of any person i at time 0, with N the total number of people)


And the iterative equation which tends to a relative value of any person to any other person in the entity:

(where V is the value of any person i, d is the “damping factor”, N the total number of people, M is the set of people who evaluate person i, the value of pj at time t)


Such an equation might highlight particularly “valuable people”. It might also be used to root out those individuals or cliques who are gaming the system, producing “fake value”, who are in it purely to take advantage of the doubling protocol at the boundary entry.

This kind of equation is something that will be useful for sure, and will evolve over time, as the entity evolves, just as google’s page rank algorithm has. Nevertheless, it is essential to emphasise that the design of the entity has its own values (mine I guess;), and that is for equality. These are merely number games. What happens in the real world is what matters. Whatever equations we produce that play with subjective value is gameable only in the sense that we use the equation for us to highlight those people whose work, effort, insight, we actually value. It is hoped that gaming induces a positive value.

Play around with this simple mock-up of a relative value system on gdocs. Barny ends up making more than his equal share because of the relative values of everyone else.

Screen Shot 2013-07-02 at 00.22.38

Which is why so much effort is being made to design the outer boundary as self-enclosed as possible. If the outer boundary that constitutes scalable invitation, MTTP, has its own sustainable “income”, it means that everyone within the entity has at least the money they brought covered, and if the entity is healthy, then they are guaranteed to double the money they brought. At whatever level of scale, this entry guarantee is a healthy living, individually, in current 2012 prices. It gives those within the entity the best environment for them to produce value, simple, without the need to make it commercially viable, and thus compromising their ideals and ethics and design to “fit” the current organisational situation, the mess of bureaucracy and money-making directives.

 

[See also this description.]